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Custom NavMesh Generation w/ A* Pathfinding
About the Project:
This project is a custom NavMesh Generator (+ A* pathfinding) using C# scripts in Unity (+ A* pathfinding). For this project a component was made that can be attached to a mesh made by the user using Unity's probuilder tool or imported from a modeling program like maya and it is able to construct a 2D NavMesh on the top side of the mesh.

Step-by-Step Process
Demo of debugging tools to display the NavMesh and how the agents interacts with the NavMesh were also made using draw features in Unity

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