Custom NavMesh Generation w/ A* Pathfinding
About the Project:
This project is a custom NavMesh Generator (+ A* pathfinding) using C# scripts in Unity (+ A* pathfinding). For this project a component was made that can be attached to a mesh made by the user using Unity's probuilder tool or imported from a modeling program like maya and it is able to construct a 2D NavMesh on the top side of the mesh.
Create Terrain Mesh using Maya or Unity Probuilder
Demo of debugging tools to display the NavMesh and how the agents interacts with the NavMesh were also made using draw features in Unity